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2D Graphics Programming for Games

John Pile Jr.




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 | #1808628 in Books |  A K Peters/CRC Press |  2013-05-20 | Original language:English | PDF # 1 |  .70 x7.50 x9.30l,1.70 | File type: PDF | 240 pages

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||7 of 7 people found the following review helpful.| Nice overview|By Customer|This book presents a overview of the use of 2D graphics in XNA (C#) game programming. It begins with some basics on computer graphics, then covers sprites, animation, tile mapping, and 2D cameras. Then it goes on to a nice explanation of the various ways to simulate perspective with 2D graphics ("the 2.5D effect").
Next it covers fonts and menus,|About the Author||John Pile, Jr. is an assistant professor of game programming at Champlain College, where he teaches courses in graphics programming, game physics, game networking, and iPhone game development. He has a decade of experience as a

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.

2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, ...

You easily download any file type for your device.2D Graphics Programming for Games   |  John Pile Jr.. I was recommended this book by a dear friend of mine.

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