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Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))

Clinton Keith




[PDF.gg34] Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))

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 | #658766 in Books |  2010-06-02 | Original language:English | PDF # 1 |  8.90 x.90 x7.00l,1.34 | File type: PDF | 384 pages

||2 of 2 people found the following review helpful.| It contains great information for challenging areas of Scrum such as scaling ...|By GetchaDEAGLE|After reading many books on Scrum and then reading this one to see how Scrum could be applied in the gaming industry, I wish I would have read this book first. It contains great information for challenging areas of Scrum such as scaling it to large teams. There are many great info-g| |“ If you’ve ever felt that gaps exist between ‘traditional’ software development using Scrum and video game development using Scrum, this book is for you. Clinton effectively bridges those gaps by covering the adjustments necessary for

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!

 

Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game ind...

You easily download any file type for your gadget.Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))   |  Clinton Keith. Just read it with an open mind because none of us really know.

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