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Artificial Intelligence for Games

Ian Millington, John Funge




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 | #302306 in Books |  Morgan Kaufmann Publishers |  2009-08-06 | Original language:English | PDF # 1 |  9.30 x1.48 x7.65l,3.69 | File type: PDF | 896 pages

 | Morgan Kaufmann Publishers

||3 of 4 people found the following review helpful.| Well-written and helpful|By J. Strout|I got this book a few weeks ago, and have just finished reading it cover to cover. It was well worth it. The book is well-written and understandable, and full of practical advice and real industry examples. Unlike most other AI books I've read, this one gives the impression of someone with real-world experience, looking over your shoulde| |"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used b...

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