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Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology)

Katherine Isbister




[PDF.rk57] Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology)

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 | #2338998 in Books |  CRC Press |  2006-06-16 |  2005-08-01 | Original language:English | PDF # 1 |  .65 x7.88 x9.44l,1.70 | File type: PDF | 336 pages

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||1 of 2 people found the following review helpful.| Politics of Character Design|By A. Navarro|Politics of Character Design. Most people will have heard about all the psychological ideas in this book, whether or not you believe some of it depends on your experience and level of intelligence. I didn't read the whole thing, it's not that interesting, but I skimmed through more than half of it. The majority of the book is really ab| |"If the characters in a game have depth, complexity, consistency, mystery, humanity, and charm, then they are going to feel real to the player, and that helps the whole game world feel real, and allows the player to suspend his or her disbelief and get lost in

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games.

However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are po...

You can specify the type of files you want, for your device.Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3d Technology)   |  Katherine Isbister. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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