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Game Engine Architecture, Second Edition

Jason Gregory




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 | #52845 in Books |  AK Peters |  2014-08-15 | Original language:English | PDF # 1 |  9.75 x8.00 x2.25l,.0 | File type: PDF | 1052 pages

 | AK Peters

||16 of 16 people found the following review helpful.| Good for improving existing engine but not starting from scratch|By LEE Kwan Chi|As some previous reviews written, this is a solid book on game engine architecture. What I like about this book is it has a detailed introduction to game animation system which other books couldn't give. However, compared to Game Coding Complete series, this book didn't give the source code of a| ||"… this book is the best of its kind, and you’re lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.

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You easily download any file type for your gadget.Game Engine Architecture, Second Edition   |  Jason Gregory. I was recommended this book by a dear friend of mine.

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