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Game Programming All in One

Jonathan S. Harbour




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 | #643371 in Books |  Harbour, Jonathan S. |  2006-10-23 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.02 x2.10 x7.36l,3.57 | File type: PDF | 832 pages

||3 of 3 people found the following review helpful.| Good concepts, outdated libraries|By Karl Heidtbrink|The book has all of the concepts needed to understand what the computer is doing, and all of the components you need for a successful video game, both on the conceptual sense and implementation sense. The problem with trying to use this book now is that you need a legacy system to utilize the graphical library. The new vers| |Part One: Introduction To Cross-Platform Programming Chapter 1: Demystifying Game Development Chapter 2: Getting Started with Dev-C++ and Allegro Chapter 3: Basic 2D Graphics Programming with Allegro Chapter 4: Writing Your First Allegro Game Chapter 5: Progra

Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks--building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into...

You easily download any file type for your device.Game Programming All in One   |  Jonathan S. Harbour.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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