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Graphics Gems II (Graphics Gems - IBM) (No. 2)

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 | #819520 in Books |  1991-10-12 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.36 x7.71 x9.57l, | File type: PDF | 672 pages

||11 of 12 people found the following review helpful.| Second in the classic series|By Eric Haines|I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights in this volume (for me - everyone's favorites vary|About the Author|By James Arvo

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.

This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. T...

You easily download any file type for your device.Graphics Gems II (Graphics Gems - IBM) (No. 2)   |  From Academic Press. I really enjoyed this book and have already told so many people about it!

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