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Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)

Edward Angel, Dave Shreiner




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 | #692114 in Books |  2011-04-10 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  10.10 x1.80 x8.10l,3.17 | File type: PDF | 768 pages

||0 of 1 people found the following review helpful.| Five Stars|By Ting-Ru Lin|good|28 of 28 people found the following review helpful.| Not too bad|By TC|I purchased this book as I wanted to learn a newer version of OpenGL (version 3 and above) and found it not too bad, but NOT good.
At the moment, with the exception of the OpenGL SuperBible: Comprehensive Tutorial and Refe|About the Author|Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e,...

You easily download any file type for your gadget.Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)   |  Edward Angel, Dave Shreiner.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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