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Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

Josiah Lebowitz, Chris Klug




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 | #896328 in Books |  Focal Press |  2011-03-03 | Original language:English | PDF # 1 |  9.10 x.90 x7.50l,1.70 | File type: PDF | 332 pages

 | Focal Press

||1 of 1 people found the following review helpful.| not quite perfect, but it does give you a leg up on game story.|By Courtland J. Carpenter|One of the things I liked about this book is it tended to cover the strength and weakness of the dichotomy of various game story types. Whether character or story driven, open ended or closed ended, optional or fixed, there is a way for most every game and sometimes only one kind will fit| ||Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the prom

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of a...

You can specify the type of files you want, for your gadget.Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories   |  Josiah Lebowitz, Chris Klug.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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