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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

Paul Zirkle, Joe Hogue




[PDF.cb22] iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

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 | #2851114 in Books |  O'Reilly Media |  2009-11-16 | Original language:English | PDF # 1 |  9.19 x.55 x7.00l,.74 | File type: PDF | 260 pages

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||0 of 0 people found the following review helpful.| Two Stars|By Brian D|Many of the code samples are incomplete or do not compile|5 of 6 people found the following review helpful.| My Opinion of the book has changed.|By Cody|I had entered the following under the comments section of a previous and after the last 10 days of digging into code I thought I should use it to create a|About the Author|
|Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally,

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

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You can specify the type of files you want, for your gadget.iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)   |  Paul Zirkle, Joe Hogue. Just read it with an open mind because none of us really know.

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