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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

Adrian Dobre, Dev Ramtal




[PDF.zk94] Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

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 | #2016571 in Books |  Dobre Adrian |  2014-05-29 |  2014-05-29 | Original language:English | PDF # 1 |  9.25 x1.15 x7.50l, | File type: PDF | 508 pages

 | Physics for JavaScript Games Animation and Simulations With Html5 Canvas

||5 of 5 people found the following review helpful.| Decent Introduction|By HS from Boston|This is a good primer for physics simulation using HTML5. If you are looking for a complete reference for game physics or a detailed reference for HTML5 graphics programming, you need to look elsewhere as the book does not fully focus on those aspects.

For an example, the book spends a fair number of pages on orbital mechanics of|About the Author|Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addr...

You can specify the type of files you want, for your gadget.Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas   |  Adrian Dobre, Dev Ramtal. Which are the reasons I like to read books. Great story by a great author.

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