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Programming Believable Characters For Computer Games (Charles River Media Game Development)

Penny Baillie-de l




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 | #3683822 in Books |  Charles River Media |  2004-05-20 | Original language:English | PDF # 1 |  1.22 x7.28 x9.18l, | File type: PDF | 465 pages

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||1 of 1 people found the following review helpful.| Interesting.|By Robert Beveridge|Penny Baillie-de Byl, Programming Believable Characters for Computer Games (Charles River Media, 2004)

I'll start by telling you that this is not a book for beginners, though oddly, it seems to try and be one at times. But then, when you're digging into some of the technologies Penny Baillie-de Byl talks about in Programming Believabl|About the Author|DR. PENNY BAILLIE-DE BYL (Australia) has been researching in the area of artificial intelligence since 1995. She has had a number of international conference papers, journal papers, several book chapters, and a book published in this area. Durin

Computer games have evolved from simple, little programs to major Hollywood-type productions. And today's player expectations have kept pace with this evolution - they expect truly believable gaming environments with complex stories, characters, and action. To achieve this quality, developers need to incorporate the most cutting-edge tools and techniques available. Programming Believable Characters for Computer Games is written to provide such a resource. It takes curren...

You can specify the type of files you want, for your gadget.Programming Believable Characters For Computer Games (Charles River Media Game Development)   |  Penny Baillie-de l.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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