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Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)

Mr. Mike J. Ohlson de Fine




[PDF.kl95] Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)

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 | #615824 in Books |  Ohlson De Fine MR Mike J |  2015-07-19 | Original language:English | PDF # 1 |  9.00 x.73 x6.00l,.95 | File type: PDF | 322 pages

 | Python Graphics for Games 3 Working in 3 Dimensions Object Creation and Animation with OpenGL and Blender

||About the Author|Mike Ohlson de Fine is a graduate Electrical Engineer specializing in industrial process measurement and control. He has a Diploma in Electronics and Instrumentation from Technikon Witwatersrand, an Electrical Engineering degree from the Univers

This book is about creating animated visual art, game objects and engineering simulations. The book provides over 100 ready-to-run Python programs. Each program was tested on Python versions 2.6, 2.7 and 3.2. This book aims to get readers quickly to the position where they can start crafting code that lets them make 3-dimensional animated images. In addition it will give the reader the tools and capability of learning to use the same techniques used in making the rich gr...

You easily download any file type for your device.Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)   |  Mr. Mike J. Ohlson de Fine.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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