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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Christer Ericson




[PDF.vb87] Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Real-Time Collision Detection (The  Christer Ericson epub
Real-Time Collision Detection (The  Christer Ericson pdf download
Real-Time Collision Detection (The  Christer Ericson pdf file
Real-Time Collision Detection (The  Christer Ericson audiobook
Real-Time Collision Detection (The  Christer Ericson book review
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 | #77750 in Books |  CRC Press |  2004-12-22 | Original language:English | PDF # 1 |  1.30 x7.80 x9.50l,3.06 | File type: PDF | 632 pages

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||5 of 5 people found the following review helpful.| Great overview of collision detection.|By Scott Lembcke|I can't give it 5 stars, because collision detection is a HUGE topic. Not really their fault, but the book is a bit incomplete because of it. There are a few useful algorithms I know of (and have used) that weren't mentioned at all in the book.

It is a great book though. I'm the author of the somewhat popular Ch| |"Accurate and efficient collision detection in complex environments is one of the foundations of today's cutting-edge computer games. Yet collision detection is notoriously difficult to implement robustly and takes up an increasingly large fraction of compute

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object pa...

You easily download any file type for your gadget.Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)   |  Christer Ericson. A good, fresh read, highly recommended.

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