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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

Christopher Griffith




[PDF.ve29] Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

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 | #834974 in Books |  2011-04-10 | Original language:English | PDF # 1 |  9.60 x1.10 x7.40l,2.30 | File type: PDF | 432 pages

||3 of 3 people found the following review helpful.| MUST HAVE for every game developer/programmer's bookshelf!|By Let's Compare Options Preptorial|If you read the original edition 3 years ago, you will be very pleased that this new edition clears up a lot of the "ActionScript by another name" issues that befuddled beginners in the first edition. Although the authors warned that this is deep material, even intermediate programmer| ||"The book could be used as a course resource for advanced undergraduates or as a reference for experienced programmers who want to use Flash. The excellent companion website supplies all the code needed to build the examples, as well as a forum where

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games...

You can specify the type of files you want, for your device.Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity   |  Christopher Griffith. Just read it with an open mind because none of us really know.

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