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SFML Game Development

Jan Haller, Henrik Vogelius Hansson, Artur Moreira




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 | #1633245 in Books |  2013-06-24 |  2013-06-24 | Original language:English | PDF # 1 |  9.25 x.67 x7.50l,1.13 | File type: PDF | 296 pages

||8 of 8 people found the following review helpful.| Fantastic|By Thomas Feagin|I'm still finishing off the last two chapters, but the book and provided source code have been enormously helpful for learning much of the foundational ways in which computer games are made. At the end (mostly by chapter 7), you have a very extensible codebase for a 2d shoot-em-up style of game. The authors also make recommendations for further readin|About the Author||Jan Haller |Jan Haller is a Master’s student in Electrical Engineering and Information Technology. In his free time, he occasionally develops games in C++. He is also interested in the creation of graphics and 3D models. |In 2008,

If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.

Overview

  • Develop a complete game throughout the book
  • Learn how to use modern C++ styles to create a fully optimized game and support for all major operating systems
  • Fully network your game for awesome multi...

    You can specify the type of files you want, for your gadget.SFML Game Development   |  Jan Haller, Henrik Vogelius Hansson, Artur Moreira. I really enjoyed this book and have already told so many people about it!

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