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WebGL Beginner's Guide

Diego Cantor, Brandon Jones




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 | #1724238 in Books |  2012-06-15 |  2012-06-15 | Original language:English | PDF # 1 |  9.25 x.85 x7.50l,1.42 | File type: PDF | 376 pages

||7 of 7 people found the following review helpful.| Somewhat vague|By rknaggs|The book is somewhat vague about giving important details in the beginning. I believe the author had good intentions, but found the book to be somewhat dry and boring to read. Sample code was provided by a 3rd party, which is great, but after reading several chapters and working with the sample code, I still found myself asking questions. I'm one th|About the Author||Diego Cantor is a software engineer with experience in government, education, finance, enterprise resource planning (ERP) and data warehouse (DWH) projects. He has also been appointed as instructor at the Faculty of Engineering at the Universid

If you’re a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

  • Dive headfirst into 3D web application development using WebGL and JavaScript.
  • Each chapter is loaded with code examples and exercises that allow the reader to quickly learn the various concepts associated with 3D web d...

    You can specify the type of files you want, for your device.WebGL Beginner's Guide   |  Diego Cantor, Brandon Jones. Just read it with an open mind because none of us really know.

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